4-19 Congratulation
恭喜大家,RPG Core Combat大概至此告一個段落了!感謝一同看這個網誌的同伴,陪伴著我一起度過這段學習遊戲製作的時光,課程到這個階段就結束了。相信跟著前四章一起學習用Unity製作遊戲都獲得不少收穫吧,至少可以做得出以下這樣的遊戲了。
接下來,就是屬於我自己努力的階段啦!目前計劃是將遊戲改成行動平台,也會改成適合手機螢幕的戰鬥方式,還要接著製作遊戲介面跟背包管理的功能等等.....後面還有很多大工程。以下幫大家整理列出所有1~4章的文章:
1-1 Set Up A Combat Sandbox
接下來,就是屬於我自己努力的階段啦!目前計劃是將遊戲改成行動平台,也會改成適合手機螢幕的戰鬥方式,還要接著製作遊戲介面跟背包管理的功能等等.....後面還有很多大工程。以下幫大家整理列出所有1~4章的文章:
1-1 Set Up A Combat Sandbox
1-2 A Simple DIY Follow Camera
1-3 Pan And Tilt Camera Options
1-4 Using Raycasts To Query Click
1-5 Click Mouse To Move
1-6 Organizing Project For Teamwork
1-7 Using Cursor Affordances
1-8 Gamepad Movement Mode
1-9 Bug Fixes - Using Delegate in C#
2-1 Using Gizmos To Visualise Code
2-2 Player Health Bar UI
2-3 Enemy Floating Health Bar
2-4 Set Your Art Direction
2-5 Creating Terrain
2-6 Commenting Your Level
2-7 Standardising Scene Setup
2-8 Help Writing Physics Code
2-9 Make Enemies Pathfind To Player
2-10 Fully Event Based Raycasting
2-11 Writing Custom Editors
2-12 Player Pathfinding To Enemies
2-13 Importing Humanoid Animations
2-14 Using Interfaces In C#
2-15 Enemy Attack Spheres And Spawning Enemy Projectile
2-16 InvokeRepeating() vs StartCoroutine()
2-17 Player Melee Damage
2-18 Using The Trail Renderer Component
2-19 Playable Level With Combat
2-20 Preventing Projectile Pass-Through
2-21 Fix Wobbly Character
2-22 Set Dressing Our Level
2-23 Adding Water And Trees And Movement Bug
2-24 Asset Showcase Scene
2-25 Introducing Scriptable Objects
2-26 Problems With Prefabs
2-27 Import Mechanim Animation Pack
2-28 Projectiles Discriminate
3-1 Using Namespaces In C#
3-2 The Animator Override Controller
3-3 Trigger Player Hit Animation And Audio On Radius
3-4 Changing Your Skybox
3-5 Bridges And Navmesh
3-6 Enemy Mesh Antics
3-7 Adding An Energy Mechanic
3-8 Simplifying Click To Move And Click To Attack
3-9 Special Abilities System Overview
3-10 Create An Area Of Effect Ability
3-11 Regenerating Energy Over Time
3-12 Game Feel
3-13 Player Damage & Death Sound
3-14 Player Death Animation
3-15 Assets And Improvements
3-16 Using Image Fill In UI
3-17 Glowing Dust Effect
3-18 Spawning Particles At Runtime
3-19 Self Heal Special Ability Challenge
3-20 Triggering Special Abilities From Keys
3-21 Add An Effect Audio On Special Abilities
3-22 Critical Hit And Weapon Bonus
3-23 Trigger To Move Main Camera
3-24 Finishing The AOE And Self Heal Particle Effect
3-25 Section 3 Wrap Up
4-1 From Interface To Inheritance
4-2 Making Abstract Methods Concrete
4-3 Weapon Pickup Points
4-4 Eliminate AICharacterControl
4-5 Simplify Unity's ThirdPersonCharacter Class
4-6 Eliminating ThirdPersonCharacter.cs
4-7 Extracting a DamageSystem Component
4-8 Centralizing Special Ability Code
4-9 Having Character Build Themselves
4-10 A SetDestination Movement API
4-11 Extracting WeaponSystem
4-12 Enemy AI Behaviour
4-13 Automatic Repeat Attacking
4-14 Special Ability Animations
4-15 Finishing The Weapon System
4-16 NPCs That Don't Hit
4-17 Wandering NPCs
4-18 Create A Magic Wand And Spawn Fireball
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